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- property rolloverName
- global gVOPlaying
-
- on mouseEnter me
- set the member of sprite the currentSpriteNum to member(rolloverName & " roll")
- end
-
- on mouseLeave me
- set the member of sprite the currentSpriteNum to member(rolloverName)
- end
-
- on mouseUp me
- if gVOPlaying then
- puppetSound(1, 0)
- gVOPlaying = 0
- end if
- go(rolloverName)
- end
-
- on getPropertyDescriptionList
- description = [:]
- addProp(description, #rolloverName, [#default: EMPTY, #format: #string, #comment: "Rollover/Destination Name"])
- return description
- end
-